Collection

Folk Quest

Artefacts

Folk Coins

Folk Artefacts

Folk Artefacts are a collection of NFTs that accompany the FOLK collection by Swixel. Holding a Folk Artefact will have various affects on future Folk Quests and related games.

Rarity

Artefact rarity is defined by the following grades:

  • Uncommon – 1/10 editions
  • Rare – 1/4 editions
  • Arcane – 1/3 editions
  • Mythical – 1/2 editions
  • Improbable – 1/1 editions.
Effects

Artefacts have a range of traits with varioius effects including:

  • Magic – Effects such as reveal, recall and luck
  • Boosts – Modifiers to stats such as agility
  • Charges – The number of uses per game 

Potion of Speed

Effect
The party may move +1 space during the current round (normal movement and vision rules still apply).

Charges
3 per game (decided via party vote).

Loot rules
Picked up by one party member only and determined by highest 1d20 roll.

Grade
Common.

Mint Portal Fragment

Effect
Recall to any visible mint portal before or after a move.

Charges
Infinite.

Loot rules
Picked up by one party member only and determined by highest 1d20 roll.

Grade
Rare.

Amulet of Agility

Effect
Each party member receives +1 per roll on any agility check.

Charges
Passive.

Loot rules
Picked up by one party member only and determined by highest 1d20 roll.

Grade
Arcane.

Idol of Eyes

Effect
Reveal a room or up to 8×8 area of the map (revealed this turn and visible to all players on the next turn).

Charges
3 per game (decided via party vote).

Loot rules
Picked up by one party member only and determined by highest 1d20 roll.

Grade
Mythical.

Lucky Dagger

Effect
Tap the dagger upon a chest to double the loot.

Charges
1 per game (decided via party vote).

Loot rules
Picked up by one party member only and determined by highest 1d20 roll.

Grade
Improbable.

Starless Fishing Pole

Effect
The party may interact with water or lava to fetch loot

Charges
Infinite.

Loot rules
Excavated on the Isle of Sensu.

Grade
Common.

Fleet-foot Philtre

Effect
Move 2 extra spaces during the current round

Charges
3 per game (decided via party vote).

Loot rules
Picked up by one party member only and determined by highest 1d20 roll.

Grade
Rare.

Purple Portal Fragment

Effect
Recall to any visible purple portal before or after a move.

Charges
Infinite.

Loot rules
Picked up by one party member only and determined by highest 1d20 roll.

Grade
Arcane.

Web Snare Kit

Effect
Place a web snare on an adjacent tile that will end movement.

Charges
3 per game (decided via party vote).

Loot rules
Picked up by one party member only and determined by highest 1d20 roll.

Grade
Mythical.

Voltaic Secateurs

Effect
Immunity to entanglement. Cut through web, vines and arcane material.

Charges
Infinite.

Loot rules
Picked up by one party member only and determined by highest 1d20 roll.

Grade
Improbable.

Unknown

Effect
Unknown

Charges
Unknown

Loot rules
Unknown

Grade
Common.

Carcanet of Charm

Effect
Charm a wild or cursed beast from an adjacent tile.

Charges
1 per game (decided via party vote).

Loot rules
Picked up by one party member only and determined by highest 1d20 roll.

Grade
Rare.

Angler's Band

Effect
Each party member receives +1 trawl depth when fishing water or lava.

Charges
Passive.

Loot rules
Picked up by one party member only and determined by highest 1d20 roll.

Grade
Arcane.

Unknown

Effect
Unknown

Charges
Unknown

Loot rules
Unknown

Grade
Mythical.

Unknown

Effect
Unknown

Charges
Unknown

Loot rules
Unknown

Grade
Improbable.